The core gameplay, art, and design have always been strong, but it just seems as though fans and critics alike really objected to the new content/business model and in turn it received a ton of negative press. Resident Evil games are always known to be fairly short experiences that make amends for with bonus modes and various difficulty modes to truly test yourself with. The sales numbers for SFV have far more potential for growth than that of DR4.įurthermore, SFV is not an inherently bad game and never was. The publisher called the game a 'hit' in its annual report published today, and it has the numbers to back it up: the game. As well, with each season pass and with each tournament SFV will receive a slight boost in sales. Capcom's pleased with how its 2020 remake of Resident Evil 3 turned out. They were also open about the multiple season pass structure a la Killer Instinct. Folder is called 'Resident Evil 3 5 Contamination' ,so it's probably what it says. Unlike the earlier games in the series, Resident Evil 4 introduces new elements to inflict damage and. Tbh, the comparison becomes even murkier when considering Capcom was completely open about the content structure of SFV and that it would not ship fully featured. One can see vivid weapons available to players. Though SFV is a quality at this very moment, the fact that it shipped in such an incomplete state dramatically impacted initial sales.ĭR4 is just not a good game, SFV was an incomplete game. SFV shipped as a bare-bones game that lacked the content and support it would later receive. They mention in their blog post that The new Resident Evil 3 is a reimagining of the 1999 release of Resident Evil 3: Nemesis, which went on to sell a cumulative 3.5 million units.
Two different content structures as well.ĭR4 shipped as a generally finished game and final product, it just wasn't very good. The brand new remake of the classic horror game Resident Evil 3 has sold more than 2 million copies within 5 days, according to Capcom.